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Sprites were hand-drawn in Clip Studio Paint, and imported into Unity.
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Character animations were made frame-by-frame in Unity from a sprite sheet and controlled via an animator, with parameter transitions and blendtrees.
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Visual effects were animated in Unity using sprites.
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Other sprites included animated background assets, collectables, interactables, hazards, and enemies.
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A tilemap was built in Unity from an environment spritesheet.
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2D lights and sprite renderer settings were used to light the scene.
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SPRITEWORK
UI DEVELOPMENT
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Finished UI sprites were incorporated into the Unity UI, made interactable, and scaled and anchored appropriately for various screen sizes.
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MONTGOMERY PYLE
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