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Unity
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Github
CSP_3
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backgroundtiles.png
backgroundtiles.png
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Sprites were hand-drawn in Clip Studio Paint, and imported into Unity.

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Character animations were made frame-by-frame in Unity from a sprite sheet and controlled via an animator, with parameter transitions and blendtrees.

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Visual effects were animated in Unity using sprites.

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Other sprites included animated background assets, collectables, interactables, hazards, and enemies.

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A tilemap was built in Unity from an environment spritesheet.

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2D lights and sprite renderer settings were used to light the scene.

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SPRITEWORK

UI DEVELOPMENT

uithumbs_edited.jpg
UIAssets.png
UIComposit.png

Finished  UI sprites were incorporated into the Unity UI, made interactable, and scaled and anchored appropriately for various screen sizes.

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backgroundtiles.png
backgroundtiles.png
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MONTGOMERY PYLE

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